APIs

  • Classes
  • Modules
  • AfterimagePass
  • AmbientLight
  • AnimationMixer
  • AnimationTimer
  • ArraybufferUtils
  • Audio
  • AudioEmitter
  • AudioLoader
  • Base64Utils
  • BloomPass
  • BokehPass
  • BufferUtils
  • ByteArrayUtils
  • CanvasSprite
  • CanvasTexture
  • CapsuleBufferGeometry
  • ColorifyPass
  • CompressedTexture
  • Container
  • CopyPass
  • CSS3DObject
  • CSS3DRenderer
  • CSS3DSprite
  • CubeCamera
  • CubeTexture
  • DataTexture
  • DirectionalLight
  • DotScreenPass
  • EffectComposer
  • EventManager
  • FileSystem
  • FilmPass
  • FirstPersonControls
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  • FXAAPass
  • Gamepad
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  • HTMLView
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  • ParticleEmitterControlOptions
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  • Skeleton
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  • SobelPass
  • SpineAnimation
  • SpineTexture
  • SpotLight
  • Sprite
  • SpriteSheetTexture
  • SSAONOHPass
  • SSAOPass
  • SSAOShader
  • TargetConfig
  • TechnicolorPass
  • TerrainBufferGeometry
  • TextBitmap
  • TextFile
  • TextMesh
  • TextSprite
  • Texture
  • TextureLoader
  • Timer
  • TizenKeyboard
  • Tree
  • TreeUtils
  • TwistModifier
  • TypedArrayHelper
  • UnitConverter
  • UnrealBloomPass
  • Video
  • VideoLoader
  • VideoStream
  • VideoTexture
  • Viewport
  • WebcamTexture
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  • WorkerTask
  • {Object} ParticleGroupOptions
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  • Utils

Postprocessing Module

Fast approximate anti-aliasing (FXAA) is an anti-aliasing algorithm to smooth jagged edges on post procesing effects.

More information about FXAA available here:

  • https:// developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf

This namespace provides the following classes:

  • AfterimagePass
  • BloomPass
  • BokehPass
  • ColorifyPass
  • CopyPass
  • CSS3DObject
  • CSS3DRenderer
  • CSS3DSprite
  • DotScreenPass
  • EffectComposer
  • FilmPass
  • FXAAPass
  • HueSaturationPass
  • Pass
  • RendererConfiguration
  • RendererState
  • RenderPass
  • ShaderPass
  • SobelPass
  • SSAONOHPass
  • SSAOPass
  • SSAOShader
  • TechnicolorPass
  • UnrealBloomPass