SSAOPass Class
Screen space ambient occlusion (SSAO) pass is used to simulate ambient occlusion shadowing effect.
This variant of SSAO produces a halo like effect to simulate the effect.
More information about SSAO here
Methods
render
(
-
renderer -
writeBuffer -
readBuffer -
delta -
maskActive
Render using this pass.
Parameters:
-
rendererWebGLRenderer -
writeBufferWebGLRenderTargetBuffer to write output.
-
readBufferWebGLRenderTargetInput buffer.
-
deltaNumberDelta time in milliseconds.
-
maskActiveBooleanNot used in this pass.
setSize
(
-
width -
height
Set resolution of this render pass.
Parameters:
-
widthNumber -
heightNumber
toJSON
(
-
meta
Serialize pass to json.
Parameters:
-
metaObjectMetadata object.
Properties
aoClamp
Number
Ambient occlusion clamp.
lumInfluence
Number
Pixel luminosity influence in AO calculation.
onlyAO
Boolean
Display only ambient occlusion result.
radius
Number
Ambient occlusion shadow radius.
